FEAR 2 – In So Many Words Comments

Another week, another game down in a weekend Poopsock session, and I will say that FEAR 2 was an enjoyable, albeit stale experience.

I’m not going to go into the details about the first game’s history or the story because the game does a pretty good job of catching you up with the story and moving forward at a brisk pace.

I will, however, throw a few words in about the gameplay. I’m really starting to suspect that I’m getting some serious console shooter fatigue because even though this game had everything I loved about shooters, including great, powerful weapons, glorious gore, and of course the requisite slow motion (which is, still, pretty cool).  I guess ultimately my problem with this game is that it reminds me so much of Monolith’s other game, Condemned 2.

I really enjoyed Condemned, and FEAR to me just seems so similar to Condemned (they use the same engine, after all) that I kept wishing for my character to drop the gun, put up his dukes, and go to town.

I will address one bit of the story, though – the ending. The game ends so abruptly and so nonsensically that I really think they just totally rushed the ending so they could just get the game out on time – that, or they really, really, really want to make a sequel.

The game’s totally worth a rental, but not much more beyond that I’m afraid.

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